As always, I do apologize for my poor translation. English is not my main language and I would appreciate kind comments about typos or grammatical mistakes. Please, enjoy it!

Its dedicated page says ‘A fractured fairy tale by John Cater, Rob Dubbini, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Moray, Mark Musante, Emily Short, Adam Thornton, & Ziv Wities Illustrated by Daniel Allington-Krzysztofiak ‘.

The setting of Alabaster is inspired by some Halloween tales and by Snow White’s fairy tale (aka Biancaneve, in Italian). Last October Emily wrote a small program with few Inform7 dialogues and released it via WordPress. The peculiarity of this game was that the player could define new questions and new answers in the dialogue-settings. They are called  ‘quips’.
In a parallel and viral manner the number of  quips grew and reached 400, because of many other authors who explored the plot and lead it to several situations really far away from the initial one. After a few months Miss Short has tried to make the dialogues more homogeneous and to optimize nonlinearity of the whole narration. This non-linearity makes the programming of Alabaster really interesting beacuse of its story-telling and hardware optimization. Just try it!

The adventure has also an innovative dynamic illustration, which merges with the flow of events and can provide guidance on major branches of the plot. Branches. There are many, a lot. Especially since there will be more than a dozen different ways in which the story can ‘end’. There won’t always be a clear separation between ‘good’ and ‘evil’, rather, the fairy tale tone helps to blur the outlines of the ‘right’ and ‘wrong’, giving a new depth to the usual fairy-tale characters, who become, in some cases, quite sordid.
This is not  a usual adventure and definitely it will leave a bitter taste in the mouth of many adventurers ‘enigma-dependant’. But it is not simply a game of dialogue! In fact, Alabaster is characterized as the first experiment of collaborative Interactive Fiction!

You can find more info here.